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Core extensions

Devices & entities

Can I haz more devices and entities? 😁

Besides all new actions for Home Assistant itself, Spook will also add a bunch of devices and entities that are all about Home Assistant. Basically, turning Home Assistant itself into its own integration, providing entities you can monitor and control.

Screenshot showing a new device that provides control over your Home Assistant itself.

Spook added devices and entities for Home Assistant itself.

Devices & entitiesΒΆ

Spook adds a single new device with entities for this integration to your Home Assistant instance.

ButtonsΒΆ

Reload Home AssistantΒΆ

Default entity ID: button.homeassistant_reload

Reload all Home Assistant configuration with a single click of a button. This might be useful if you have a management dashboard of some kind.

Restart Home AssistantΒΆ

Default entity ID: button.homeassistant_restart

Restart Home Assistant with a single click of a button. This might be useful if you have a management dashboard of some kind.

SensorsΒΆ

Total number of entitiesΒΆ

Default entity ID: sensor.entities

The total number of entities in your system (including this one).

Total number of entities per entity typeΒΆ

For each entity type, a sensor is created that counts the number of entities of that type. The default entity ID is listed after each sensor below.

  • Number of air_quality entities (sensor.air_quality)
  • Number of alarm_control_panel entities (sensor.alarm_control_panels)
  • Number of binary_sensor entities (sensor.binary_sensors)
  • Number of button entities (sensor.buttons)
  • Number of calendar entities (sensor.calendars)
  • Number of camera entities (sensor.cameras)
  • Number of climate entities (sensor.climate)
  • Number of cover entities (sensor.covers)
  • Number of date entities (sensor.dates)
  • Number of datetime entities (sensor.datetimes)
  • Number of device_tracker entities (sensor.device_trackers)
  • Number of fan entities (sensor.fans)
  • Number of humidifier entities (sensor.humidifiers)
  • Number of image entities (sensor.images)
  • Number of light entities (sensor.lights)
  • Number of lock entities (sensor.locks)
  • Number of media_player entities (sensor.media_players)
  • Number of number entities (sensor.numbers)
  • Number of remote entities (sensor.remotes)
  • Number of select entities (sensor.selects)
  • Number of sensor entities (sensor.sensors)
  • Number of siren entities (sensor.sirens)
  • Number of stt entities (sensor.stt)
  • Number of switch entities (sensor.switches)
  • Number of text entities (sensor.texts)
  • Number of time entities (sensor.times)
  • Number of tts entities (sensor.tts)
  • number of vacuum entities (sensor.vacuums)
  • Number of update entities (sensor.update)
  • Number of water_heater entities (sensor.water_heaters)
  • Number of weather entities (sensor.weather)

Total number of helpers per typeΒΆ

For each helpers with their own domain, a sensor is created that counts the number of helpers. The default entity ID is listed after each sensor below.

  • Number of input_boolean helpers (sensor.input_booleans)
  • Number of input_button helpers (sensor.input_buttons)
  • Number of input_datetime helpers (sensor.input_datetimes)
  • Number of input_number helpers (sensor.input_numbers)
  • Number of input_select helpers (sensor.input_selects)
  • Number of input_text helpers (sensor.input_texts)

Other countersΒΆ

But wait, there are more counters! The following sensors are also added:

  • Number of areas (sensor.areas)
  • Number of automations (sensor.automations)
  • Number of custom integrations in use (sensor.custom_integrations)
  • Number of devices (sensor.devices)
  • Number of integrations in use (sensor.integrations)
  • Number of persistent notifications (sensor.persistent_notifications)
  • Number of persons (sensor.persons)
  • Number of scenes (sensor.scenes)
  • Number of scripts (sensor.scripts)
  • Number of suns (sensor.suns)
  • Number of zones (sensor.zones)

Blueprints & tutorialsΒΆ

There are currently no known blueprints or tutorials for the enhancements Spook provides for these features. If you created one or stumbled upon one, please let us know in our discussion forums.

Features requests, ideas, and supportΒΆ

If you have an idea on how to further enhance this, for example, by adding a new action, entity, or repairs detection; feel free to let us know in our discussion forums.

Are you stuck using these new features? Or maybe you’ve run into a bug? Please check the page on where to go for help.